

Krane: a anim.bin/build.bin decompiler, whose output is a Spriter project. Ktech: a bidirectional converter between TEX texture and PNG It consists of the following command-line tools:
#DONT STARVE TOGETHER MODS MAC#
Ktools is a set of cross-platform (Linux, Mac and Windows) modding tools for Don't Starve. See the bottom of this description for more information.
#DONT STARVE TOGETHER MODS WINDOWS#
IMPORTANT: Starting with version 4.3.0, the Windows binary release requires Microsoft's Visual C++ 2013 Redistributable Package (previously, the 2010 one was required). If you believe you've found a bug, please file an issue there instead of just mentioning it here.

Stex has a mechanism for recording if atlases it creates are using pre-multiplied alpha so that it can be handled automatically when unpacking. Will produce the files "test.tex" and "test.xml", which will look like: When packed, a folder of images that looks like this: This results in the same structure used as input when packing an atlas. When finished, a subfolder with the name of the atlas will be created within the specified output directory that contains each individual element as a separate image. The key's corresponding atlas, which must be located alongside it, will be read automatically using the name specified within the key. Stex unpack -i "X:\Path\To\Input\key.xml" -o "X:\Path\To\Output\Directory" To extract an atlas, run Stex with the unpack command: If you want to see the element arrangement, try viewing the output with a TEX viewer. You can then refer to each element by its name in LUA without concerning yourself where they actually were placed within the atlas. When finished, the resultant atlas.tex and key.xml files will be placed in the specified output directory. Stex pack -i "X:\Path\To\Input\Directory" -o "X:\Path\To\Output\Directory" All sub-folders and other files will be ignored. See All Commands/Options (on GitHub) for more information.Īs implied by the above, the folder name will be used as the atlas/key name, and the file names (with the extension ".tex", see Additional Information on GitHub) of each image will be used as their respective element names. The available input formats can vary between systems, but most common formats are supported. To create an atlas/key, start by setting up an input folder with the following structure: The order of switches within each options section does not matter. It can also reverse the process and extract element images from an atlas using its key. Some empty space is inevitable given that atlases must have power-of-two dimensions. It uses an implementation of the MaxRects algorithm to efficiently pack each input element image into a larger atlas image, with as little wasted space as possible.
#DONT STARVE TOGETHER MODS MOD#
Abigail and Wendy ShadowOfLightt 9 2 Don't Starve Together MOD commission - Discord Kiibie 50 2 Don't Starve Together MOD commission - Puppet Kiibie 47 2 Don't Starve Together MOD commission - Jiroku Kiibie 81 10 Commission Showcase - Wade BretticusVonMagnus 3 0 The wodger mod (DST) ItsTheBlob 65 2 Don't Starve Together MOD commission - Zedex Kiibie 46 6 Don't Starve Together MOD commission - Regna Kiibie 219 14 Don't Starve Together MOD commission - Icyheart Kiibie 57 7 Don't Starve Together MOD commission - Icefox Kiibie 93 0 Don't Starve Together MOD commission - Bubblegum Kiibie 75 9 Don't Starve Together MOD commission - Key Kiibie 249 15 Don't Starve portraits 01 Kiibie 26 0 Don't Starve Together MOD commission - Jak Kiibie 78 2 Whyatt R.Stexatlaser (stex-atlaser, a play on 'spectacular'), or simply Stex, is a simple tool for generating a (Klei) TEX format atlas and its key from a simple folder structure with no external dependencies required.
